
Michael: So I put together a quick demo with a triangular road and some hills and a simple animation of someone riding a bicycle with either someone in front or someone visible in a mirror. and then if you win you have to race against that performance. Then you ride the course again but now you are racing against your previous time. The first time you go over a particular course the computer records exactly where you are at each given moment. So you make training a race against yourself. Michael: When people race the person they are really competing with most of the time is themselves. Training is boring and racing is fun so make the training feel like a race. Michael: One day in 1987 Chuck Wurster from RacerMate called me up and told me they had commissioned a study which told them that bicycle training was boring - something they already knew - and that someone had told him that they should ask me if I knew what to do about it. Me: Tell me about how you came up with the idea. Michael: I hesitate to say I was the author as several other people were involved. Me: Are you the author of the RacerMate Challenge I software for the C64? I thought the community here might find it interesting.

I was able to track down the developer of this software, Michael Crick, and had a short email exchange with him. For more information contact: RacerMate, 3016 N.E. CompuTrainer retails for $595, Racer-Mate Challenge lists for $99.95. The Racer-Mate Challenge, an optional interactive software cartridge transforms training sessions into time trials in which you can race against your past performance. CompuTrainer consists of a Brain Box with 8-bit microprocessor which sends commands to the Electronic Load Simulator creating an exciting computer racing game in which the rider can race on famous courses, create custom courses or randomly generate the terrain. (although I have also found the original eBay auction I presume you bought it via, I wonder how I failed to spot it?)Īlso found this from Commodore Magazine issue #13:ĬompuTrainer bicycle trainer from RacerMate connects with the Commodore 64 or 128 to electronically match road conditions by simulating hills, wind conditions and the rider's inertia by means of a microprocessor-controlled eddy current brake. No idea if similar will work with the C64 version! I had a quick Google to see if I could find some photos, and found this eBay auction of a complete setup for the NES: What I DO know is that "Challenge 2" cartridge by the same company was released for the NES.

This is a completely new one on me (but only in terms of the C64, see below), and if I don't know about it, then there's likely to not be much about it online too!
